Thursday, October 25, 2007

Unit of the Week: Arm of the Kel


Today's blog is the test run of what we hope to make a weekly feature. Welcome to Unit of the Week. On the left you can see the stats for this week's unit, Arm of the Kel. It is the main infantry unit of the Cult of Kel'Quiroth, and serves as an easy way to get aggressive without drawbacks. Though it has above average life and damage, it has less than average base defense and terrain bonuses and only average base attack bonus. However, the thing that makes Arm of the Kel great is its ability in conjunction with other cult members.

This unit was concieved entirely position down, that is, I needed a main offensive unit for The Cult of Kel'Quiroth so I began his design as that. Originally, his ability triggered for extra damage to a local unit and he had a +2 ATK and 1 DMG. However, this proved to be too good with the ability of other units, so I changed it. originally his life and DEF were both 4, but I changed his life to five after realizing he would be functionally worse than Skeletal Halberdier.

Arm of the Kel is quite playable in many warbands/armies, so I am going to build one to show you some of his many talents.

One of the best parts of Arm of the Kel is his interaction with Kel'Quiroth Cult Wizard
This is going to form the basis of a Kel'Quiroth themed army with a well-rounded mix of units.
Explorers: 3
1x
The Superior- Can retrieve artifact in a pinch and takes care of tough spellcasters
1x
Lord Raleigh the Cruel- Prevents opponent starting too fast and dominating the game
1x
Archmage Tarode- Useful spells with an ability that makes your scouts and casters better

Assistants: 15
3x
Arm of the Kel - An obvious inclusion, and strong offensive line
3x
Kel'Quiroth Cult Wizard - defensive spells help, but Chain of Fire dominates the board
3x
Foot of the Kel - scout unit fast enough to get in, but can also use spell to pick of weaklings
3xExterminator - Works well against units that have been targets of Force of the Kel
3xSpell-Sharer- Adds amazing spell uses for caster explorers and adds uses of Force of the Kel

Artifacts: 3
1x
Telakir, Blade of Shadow- Allows you to fight your way out and even if they take it back it still poisons them
1xShield of Klorinor- this will allow units to survive longer once they pick up the artifact
1xDemonic Amulet- Unit survives longer and is less likely to get hit

Terrain: 3
1x
Imperial Gardens- Fast start map, lots of forest to position Exterminators on
1xThe Terrace- defensible with good terrain
1xWestern Outpost- incredibly easy to defend, position spellcasters behind choke points

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