The Kel'Quiroth:
The Kel'Quiroth, commonly called the Kel, are an ancient race of burrowing wormlike creatures. Believed to have been as long as 200 meters, it is said that they could eat through solid stone. From what the cultist researchers have been able to figure out, the Kel had no faces, the front was just a giant hole ringed by teeth. The Kel have no brain, they have a central nervous system cord (think ganglia) that runs all the way through their bodies. They are, however, believed to have been greatly intelligent and capable of amazing destruction.
The Dogma and Structure of the Cult:
The main goal of the Cult of Kel'Quiroth is to perform "The Ritual of Awakening", a ceremony that they believe will reawaken the Kel'Quiroth, who the cult thinks will shower them with gifts and power. No-one actually knows what the ritual is, but The Cult is fervently researching it and trying to find out. Inside The Cult, structure is vary vague and tenuous, as it operates in small groups known as circles. The leader of each circle is in two circles, one of his underlings, another with other leaders of circles of similar rank. The circles go all the way up to "The Grand Master" who's never been seen, only rumored and whispered about in fear. The cult operates mostly in secret on the mainland, but on Zantille may move freely as there are no repercussions from rulers.
The Ranks, in order from lowest to highest:
Lay Worshipper- These are civilians with no special skills. They occasionally provide services like blacksmithing and such to The Cult, but their primary function in the cult is to pay dues that go to support The Cult's research efforts.
Arm of the Kel- These generally lower circle soldiers serve as the main body of The Cult's armed forces. The are usually armed with a sword and occasionally throwing daggers, and wear chain mail painted black with a ring of teeth on the front in white.
Lay Wizard- Lower and Middle circle wizards provide magical support for The Cult. They inspire and intimidate those around them with their abilities and are known for being petty and spiteful. A large number of these came over to Zantille, as the blood of magic users is believed to be one of the many components of The Ritual of Awakening
Feet of the Kel- Middle circle messengers, they are never allowed to see the contents of what they carry. They ride in a full body white robe emblazoned with a black Kel'Quiroth Symbol on the back. When in disguise, they generally wear brown cloaks, but in Zantille they operate in the open.
Hand of the Kel- These middle and upper middle circler combatants are the elite commandos of the Cult. There are skilled in both observation and elimination of threats. They often lead lower circles and command bands of Arms.
Eye of the Kel- The Eyes are Middle circle, but they never lead. The Eyes are almost always at the service of a powerful member of the upper circle. No-one but their controller and higher circles know which members of the cult are Eyes. The Eyes, in addition to spying on enemies and reporting their observations back to their controllers, also report infractions of other members that are against Cult code. They keep the cult in order, as no-one knows quite who might be an Eye.
Masters- The Masters lead upper circles and are supreme in their command of other Cultists. They are always masked and never let anyone but the Grand Master see their faces. They are responsible for finding out information on the Kel'Quiroth in the ruins of Zantille.
Superior- The Superior is the swift enforcer of justice among the upper ranks of the cult. He is the Grand Master's right-hand man and is the most skilled assassin in The Cult. He controls a good number of Eyes and receives all important information that comes into The Cult. It is rumored that he has seen the Grand Master's face. All that is known about The Superior is that he is an elf roughly 1000-1500 years old.
The Grand Master- No-one really knows much about the Grand Master, as he has never been seen undisguised by anyone except The Superior. He is a master of disguise, and frequently masquerades as a low-level Lay Wizard of Hand of Kel. His age is not known, and some even say that he was alive at the founding of the cult 6000 years ago, longer than the life span of even the healthiest elf.
The Cult In Zantille:
The Cult has gone to Zantille to explore the Ruin's there for more clues to beginning the Ritual of Awakening. Unbeknownst to anyone but The Superior, The Grand Master has disguised himself as an ordinary Master, and is personally leading a band into Zantille. He, in a vision, saw that there was a hibernating Kel'Quiroth underneath the continent of Zantille and is going to try to complete The Ritual there. He, however, is going to need several powerful artifacts and the final part of the Ritual to accomplish his goal.
Sample Cultists:
Here are a few sample Cult of Kel'Quiroth units. The first is a magical beast that the masters and eyes have tamed to deal with enemy Spellcasters. The second is a sample Lay Wizard.
Well, until next time, may you have happy dreams of murderous Kel'Quiroth cultists and their crazy plots.



