I will be filling in for Gavin's post this week, and when I asked him what he wanted to write the post about he said something strange about eating a peanut butter and jelly sandwich, which of course has nothing to do with Ruin so instead you will be getting something random from me. I thought maybe today we could talk about how a a bill becomes a law...I mean how a unit is made for the game of Ruin.
This process is rumored to start in Gavin's wandering mind in math class. After he scratches the idea for the unit down on lined paper (so primitive!) he will hand it to John some time later in the day and then John will reject it and so this would-be unit for Ruin dies.
But sometimes, if Gavin really likes the concept for a unit he will begin to debate with John and I on why it should be a unit in the exact form that he wrote it. This also too often fails but John (worn down by Gavin's persistent arguments and repeatings of "Come on!") will sometimes take the concept/stats for a unit and tweak them to be more usable by our game and no one turns out happy with this unit. Well thats not entirely true, John and I usually turn out happy and Gavin at least content that he made a unit.
This is the only filter that stands between the almost hundreds of units that Gavin pumps out every week and believe me while most of the time the filter will stop anything too powerful or (dare I say it) stupid from getting put into production, the system is not infallible. Then comes the part while we edit the unit or (if you prefer the term) neuter the unit which I (or Gavin if he gets his act together) will post about some other week.
For now, revel in the fact that you are only reading about Ruin, not designing or playing it.
Suckers...
-Vincent
Wednesday, October 24, 2007
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1 comment:
An editorial comment here. Gavin creates roughly 10-15 units a week, of which about 5 make it into the database. it was a great post Vince. Keep it up
-John
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