Saturday, January 26, 2008

Rules Schmules: Terrain


The terrain rules for Ruin are fairly simple. Each player has a pile of 3 Terrain Cards at the beginning of the game. No two of your three cards maybe be the same. Each player shuffles their card and reveals it. The map pictured on it becomes their half of the field. The ruin cards are marked with hexes and color-coded to tell you the terrain type of each hex.

Terrain Types:
In Ruin there are 4 terrain types. Three are the standard terrain; Rock, Forest, and Dirt. The only special terrain type is water.

Dirt: Dirt terrain represents dirt, low grassland, and other non-rocky areas with little foliage. It is generally a neutral terrain for most races, though some excel at it, such as the burrowing Kaalik, attuned from so many years of tunneling.

Forest: Forest terrain can be the literal leaf-green, arboreal forest that comes to mind, but can also just be any overgrown piece of land.

Rock: tough mostly representing craggy and mountainous areas, rock can also be the stone floor of a temple or the streets of a city

Water: Water is usually a small stream or pond, and has special rules attached to it. Only Flying units may move on water terrain. Some units have the Keyword Ability Swimmer, which allows them to move over water terrain as though they had flying. To all other units, water is impassable. Water confers a +0 bonus to attack and a +0 bonus to defense

Walls:
Walls are on the border of select hexes in the game. If a hex is terramorphed, all walls on it still remain in their original position. You cannot move or attack through a wall, though you can move around it.

Blank tiles:
As Ruin maps are symmetrical, at the beginning of the game, there are 4 gaps on the map. Use a random method such as dice rolls or flipping a coin. The player that wins chooses to either go first, or place terrain in these 4 spots. Whichever player does not go first places the terrain. In games 2 and 3 of best 2 of 3 matches, the loser of the previous game receives the choice. Walls may not be placed. The tiles may not be water tiles, only Forest, Rock, or Dirt.


Terrain Cards:
a sample terrain card looks like this. The ? Hexes denote where the coin-flip tiles are placed. The A is where your opponents artifact is placed. The R is the return where your artifact must go, and the space where your units spawn into the map. The gray is rock, the green is forest, the brown is dirt, and the blue is water. The places where the border between hexes is a thick white line denotes a wall.

Friday, January 25, 2008

It's been such a long time.

I think we should be posting. I am sort of in charge of the color commentary here (or the non-boring posts if you will) and think that you could all do with a long awaited update. We have not started open beta testing as Tyralis had hoped, more than likely because of me withholding my concept Zantillan units that I never seem to be satisfied with. However we are very close. We have a healthy amount of terrain and assistants needing only a little more in the Explorer and artifact categories. I will be supplying much of the last units so expect a balance for Sothkin Chemist in the mix from my artifact/assistant/explorer units that will be on the chopping block soon (hopefully this weekend). Seriously, in our private testing the Sothkin Chemist has come out as a strong unit when standing alone, or in an army designed around him. He is broken (if you'll excuse the Magic term, which you will have to because I am writing this) and there need to be other options. Not specifically to counter the Chemist, but just things that stand a chance. A small spoiler about the upcoming units is a vast increase in Zantillan magic users (to go in that Elf/Zantillan deck you have all been dying to build) as well as the long awaited "teleportation" explorer that has been in the works since the very beginning. I hear also that the other two Zantillan leaders will be making an appearance (of course I have! I am designing them). Very excited...more frequent updates durring open beta we promise!

-Very truely yours:
-Lord Holdhurst
-Mrs. Badcrumble
-Vince

and other design members of Ruin. Who remind you to throw more dots on every time!